Grady O Williams III
web: grade-a-animation.blogspot.com gw@amusin.com
Objective
An opportunity to apply my skills as
traditional animator using digital tools.
Education
MFA Animation – Academy of Art
University – San Francisco, Ca. - 2014
BFA Illustration – Art Center College of
Design – Pasadena, Ca. - 1999
Related Experience
2004 – Current Art Institute of California San Diego
-Responsibilities
include :
Teaching Life Drawing, Basic 3d Modeling,
History of Animation,
Character Modeling, Character Design and
Anatomy. Involved in the writing
of syllabi and online class lectures and
assignments. Upon taking over life
drawing and anatomy classes implemented more
animation specific concepts
such as line of action, arcs of movement in
limbs and exaggeration in poses improving
student animation skillset.
2003 – 2005 Concept Artist- SCEA/ Redzone
Interactive - San Diego, California
-Responsibilities
included :
Character and Environment Design, Prop
Design, Storyboard Clean-up and
Character Turnarounds, and Style Sheets. Established style sheets and stronger
specific shape design for characters.
Instrumental in design and modeling of multiple
environments and locations improving overall
cohesion of design.
2004- 2005 Level 2 Artist – SCEA/ Redzone
Interactive - San Diego, California
-Responsibilities Included
:
Design and Implementation of menu systems for
various titles,
Character
Texture painting assistance, Logo Design, Environment Design, Modeling,
Texturing, and
Lighting and Character Modeling Help on Non-Playable Characters.
Worked with
lead interface artist on Gameday and Gamebreaker franchise to implement
new design
ideas and improve speed and variety of concepts. Took on the task of designing
all create a
team logos and providing clean vector art for both games proving wide array
of option for
players.
Software
Toon Boom Harmony, Adobe Flash, Adobe
Photoshop, Adobe After Effects, Adobe Premiere, Autodesk Maya, Autodesk Mudbox
Afflilations
ASIFA, CGSociety